![]() ![]() Much of the code now uses standard POSIX interfaces where they exist. The Mac platform code has been almost totally rewritten.Huge Mac Update - Many OSX platform updates have been integrated into TGE 1.5. ![]() John also added new features specific to TGE 1.5 some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner andĮasier for people to use, so that developers can easily introduce custom lighting models. Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. ![]() By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere. So, we are not exaggerating when we say that this is a huge update and a true community effort. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. 1.5 is, by far, the largest upgrade we've ever done to TGE. ![]()
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